This year PVS participated and played an integral role in the Sewell Mill Library & Cultural Center’s inaugural Mini Con. An event to celebrate comic culture in the Cobb County community. In attendance there was over 1200 people for the event that took place on July 21, 2018 from 1-6 pm.
The event garnered attention from the local press East Cobb news and featured a plethora of festivities including workshops, panels, musical performances, cosplay contest, gaming and of course food.
We hosted a diversity in comics panel similar to the one we did at Momo Con except we had some different guests. Regardless industry insights and experience was shared.
Featured panelists: Jorge Santiago Jr. Robert K Jeffrey Kelsi Jackson Ananya Vahal Diversity in Comics Panel
We also gave one of our signature Fresh Voices Comic Creation Workshops. With support from The Pollination Project this workshop was free to the community. Advanced Picture Studios was kind enough to help us put together this highlight real from the workshop.
Character Design Workshop#PVSketch Challenge
And what would a convention be without our ongoing #pvskech challenge? Some eager youngsters and talented vendors blessed us with these drawing sheets.
Special thanks to Fred Andrews IV @artofwarstudios & Belle Dragon of @catdragoncomics!
This was the first time we helped organize such a big event. We hope to do more of this type of work. It really grows the community and brings a diverse fun bunch of people.
I was happy to see my colleagues come out, attendees from our workshops, and of course family and friends. It was fun, creative and vigorous atmosphere that was all ages and family friendly. I look forward to doing more and bringing even more people together around the world. Peace, Loso Perez
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On July 14, 2018 Prime Vice Studios hosted their third Fresh Voices Comic Creation Workshop sponsored by The Pollination Project. Below you will see the video from this event.
Putting life into an essentially lifeless medium is tricky. As a cartoonist you want to give your reader’s the impression of movement and life in your art through the stills that you draw. In this week’s tutorial I go over how you can use action arrows to build your figures up with an inherent sense of directional movement.
2. Draw an action arrow to emphasize the movement. Highlight the movement by drawing an action arrow around the area of your figure.
Highlight the movement by drawing an action arrow around the area of your figure.
3.Build your figure using the action arrow as a guideline. Utilize it as a reference to understand your character’s action.
The direction of the arrow directs the reader’s eye. As you build your figures play with the posture and push the boundaries of your under lying guideline
Final tip: Always have good references handy for your art. I used ArtPose to create this figure reference. It has realistic proportions and the dots help me make good stick figures to build upon. I played around with the legs a bit to see how it would look if the character was moving his legs around.
The underlying line of the action arrow is helpful for visualizing how to give your figures a sense of movement. Use it as a guide to build up your figures with an inherent flow. Even a standing figure has movement. This is just a way to push the boundaries on using the line of action.
Thank you for checking out this week’s tutorial. I hope you’ve found it useful. Please add any comments below. I love to read and follow up from my fellow artists. Additionally, Prime Vice Studios is available to help people on their comic creation journeys. Hire us for professional assistance at any level of your creative process. From conception to creation we are experts at helping others develop their vision. Check out the additional resources below for links to the references & materials used. Peace, Loso Special thanks to our official sponsor Plasq for providing the invaluable app Comic Draw! follow on us social media! @Prime_Vice #primevice @AnanyaVahal @Plasq @ComicDrawApp #comicdraw #startyourcomictoday @ComicConnect Additional Resources
With support of the Pollination Project we have been able to launch The Prime Vice Fresh Voices Comic Creation Workshops.
Our first set of workshops took place at The Wren’s Nest. A cultural center that celebrates the timeless legacy of the Brer Rabbit tales and promotes the art of storytelling in all of its contemporary forms. Below is footage from our workshops which took place on June 25, 2018 & July 23, 2018
The Creators on the Come Up interview series highlights noteworthy emerging artists in the comics field.
Albert Morales
"one instance where I was not really true to myself, and when it was all over I opted to never "kiss butt" and sell myself short again, and I haven’t." @angryroosterstudios https://angryroosterstudios.weebly.com
Bio:
Albert Morales is the lead dropping cartoonist/comic book artist behind ANGRY ROOSTER STUDIOS. He is currently working on the completion of his script for prominent publisher HUMANOIDS. His notable work to date includes art for and working with FLEER ULTRA X-MEN, FLEER ULTRA SPIDER-MAN, MARVEL PREMIER 2017, SPIDER-MAN: HOMECOMING, U-HAUL INTERNATIONAL, GAME ON EXPO. His cartoon strip SUPER IMPACTO VS. THE WORLD has been acquired by the BILLY IRELAND CARTOON ART MUSEUM at OHIO STATE UNIVERSITY. Albert is also a proud contributor to the LATINX project: TALES from LA VIDA, which features multiple prominent and up and coming cartoonists. Questions: Where are your from? Where did you grow up? I am was born and raised in Corpus Christi, Texas but now live in Scottsdale, AZ. How did your experiences affect your art? I don't know that some of the experiences I've had in life have affected my art often. My mind tends to get distracted in regards to directions. So I tend to go with that flow more than anything. There was one experience in particular that affected me greatly. It was one instance where I was not really true to myself, and when it was all over I opted to never "kiss butt" and sell myself short again, and I haven't. i'm more direct now, possibly a bit gruff, but it tends to get the job done more often than not. You received a publishing opportunity. How has been that experience? I’ve recently had a publishing opportunity with my fellow Latin X’ers (Tales From La Vida). That was AMAZING! I think a book like that really shows the world what has driven us to become who we are or what lead us there. What type of stories do you like to make comics about? That's a hard one. Again I tend to jump around from fine art to comics to comic strips. Story wise...I have Super Impacto who I've never been able to tackle just the right story for him...possibly cause I'm so attached to him (in more ways than one). Comic strip wise, he does tend to have my attitude of having to conquer everything in front of him. He almost takes any minute threat to a whole new level, hahahaha. In comic book form..... I like action/ mystery. My Annihilation Jones project has something I'm after- that 90's excitement of MTV (when they still played music), when X-Force and Image Comics were coming out. Whats your process? How do you break up your time for your projects at different stages? I wish I could stay more focused that's the truth. Again, I tend to jump around, but life also has a huge impact on what it is I do at the time. I have to treat art like a business. I think that's just the way I am. So freelancing leaves little to no time to work on creative projects of my own. It's a bit of struggle a lot of times. Yes you are getting paid, and people are requesting your work, However you are missing out on bringing a new creation into the world that is yours. I will say though when I am working on creator owned or any projects I tend to look to see how many mediums the assignment/ book can fit into. That's generally the key to how I work or how I choose projects. What do you recommend to aspiring artists that you wish you had known much earlier? To a very younger me I would have told to practice panel layouts and tell a story- don't focus on pin-ups. Don't cut yourself short. If you know the angles or see them, take the opportunity and run with it as much as possible. What do you love best about making comics? The fans reaction to your work, especially in person. If you another creator to really digs your work then that's something special too. It opens up new doors and conversations that create new friendships. I think Ohio State University and SOL-CON did that for me last year (2017) which was great. What do you wish was different about the comics industry? I wish there was more room for independent books. I wish cons and the shelves had more creator owned books. I think that fresh blood is needed. I'd like to join in and help kick down the door or at least open it up just a little more. I like making an IMPACT, it's what I do. Which books do you recommend artists should have in their reference library? Favorite instructional material? That's a tough one because everyone has different choices or materials they like. Movies let me do that.
Top 5 Favorite Artists?
Top Favorite Comic characters?
Top 5 Favorite comics, graphic novels?
1. Thor by J. Michael Straczynski 2. Ghost Rider 3. Super Sons - Jorge Jimenez stuff 4. Sam and Twitch 5. Batman- the WHITE KNIGHT What type of work are you interested in doing? Now? In the future? I'd like to work more on my creator owned books. I have Super Impacto & Annihilation Jones underway for 2018. Currently I am cleaning up a script for Humanoids, a graphic novel of my own device. I'd also like to do a run on a series- Ghost Rider specifically. A short miniseries would be awesome. How can others find/ purchase your work? They can reach out to me on facebook or Instagram. https://www.facebook.com/albert.morales.5477 https://www.instagram.com/angryroosterstudios/
Becoming a familiar with drawing proportions well are a fundamental pillar of figure drawing. Whether you are drawing regular characters, cartoons and even super heroes it all builds from a solid understanding of basic human proportions. In this tutorial I highlight the aspects of generating proper proportions in your characters.
To draw characters we must start with a basic understanding of the human figure and its proportions.
The head is the common unit of measurement for bodies. The average body is usually about 6 & half heads tall for male and female. Superheroes are usually drawing 8 and three quarters to 9 heads tall.
Feel free to push your imagination and experiment. Exaggerating and distorting is encouraged as long as the figure is believable. This comes from basing your manipulation on good anatomy.
Typical shoulders are about two heads lying sideways wide.
The body bends below the pelvis. This is also the halfway point. Useful knowing to make sure the body is balanced when standing up.
Milestone markers are reference points and rules of thumb to remember on the body you can use to measure parts in comparison to each other. You can guess the ones listed below or come up with your own that flow with your drawing style.
If you divide the arm at the elbow would be equal from the shoulder & from the wrist.
The elbows themselves hang just below the waist.
The hands hang from the wrist at the mid-thigh.
When drawing men, a differentiating feature are the shoulders being wide while the waists & hips are narrow.
Comparatively with women the hips are wide & round relative to the shoulders.
Hands are 3/4 the length of the face. Roughly the same length of the chin to the hairline.
Use your own body as a reliable real life reference.
It takes time to master the locations of milestone markers. As you gain a grasp on this concept you will develop your own system to draw proportionate figures with facility.
This fundamental understanding of the human figure will allow you develop the skills to draw them simply and further be able to build upon your characters with accuracy. Most of all, they will demonstrate believability to your audience. Thank you for checking out this week’s tutorial. I hope you’ve found it useful. Please add any comments below. I’d love to help my fellow artists on their comic journeys. Additionally Prime Vice Studios is available to help people on their comic creation journeys. Hire us for professional assistance at any level of your creative process. Check out the additional resources below for links to the references & materials used. Peace, Loso Special thanks to our official sponsor Plasq for providing the invaluable app Comic Draw! follow on us social media! @Prime_Vice #primevice @AnanyaVahal @Plasq @ComicDrawApp #comicdraw #startyourcomictoday @ComicConnect Additional Resources
Additional shout out to Joumana Medlej for additional reference material.Checkout the link below for more of her stuff:
https://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254 |
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